Situated Visualization in Motion for Video Games.
Federica BucchieriLijie YaoPetra IsenbergPublished in: EuroVis (Posters) (2022)
Keyphrases
- quest atlantis
- video games
- learning experience
- computer games
- image sequences
- game play
- educational games
- motion model
- space time
- game design
- optical flow
- motion analysis
- motion estimation
- learning tools
- camera motion
- game playing
- data analysis
- human motion
- moving objects
- computer supported collaboration
- commercial games
- learning process
- serious games
- augmented reality
- motion capture
- game development
- game engine
- data mining