Using Chinese dark chess endgame databases to validate and fine-tune game evaluation functions.
Hung-Jui ChangJr-Chang ChenGang-Yu FanChih-Wen HsuehTsan-sheng HsuPublished in: J. Int. Comput. Games Assoc. (2018)
Keyphrases
- evaluation function
- fine tune
- two player games
- computer chess
- minimax search
- game tree
- alpha beta pruning
- human players
- game tree search
- monte carlo tree search
- monte carlo search
- fine tuning
- temporal difference
- alpha beta
- general game playing
- games played
- heuristic function
- perfect information
- temporal difference learning
- game description language
- alpha beta search
- imperfect information
- video games
- computer games
- search algorithm
- real time