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How digital environments in schools might be used to boost social skills: Developing a conditional augmentation hypothesis.
Stuart McNaughton
Naomi Alexandra Rosedale
Rebecca Jesson
Rashina Hoda
Lin Sophie Teng
Published in:
Comput. Educ. (2018)
Keyphrases
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social skills
social interaction
digital technologies
serious games
dynamic environments
professional development
virtual humans
high school
synthetic characters
image sequences
cooperative
multi view