A new approach to the lattice Boltzmann method for graphics processing units.
Christian ObrechtFrédéric KuznikBernard TourancheauJean-Jacques RouxPublished in: Comput. Math. Appl. (2011)
Keyphrases
- graphics processing units
- lattice boltzmann method
- level set
- lattice boltzmann
- general purpose
- numerical simulations
- parallel computing
- parallel processing
- computing systems
- parallel implementation
- gpu implementation
- real time
- partial differential equations
- massively parallel
- floating point
- efficient implementation
- active contours
- image segmentation
- energy functional
- high performance computing
- multiscale
- compute unified device architecture