A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality.
Alberto CannavòFabrizio LambertiPublished in: STAG (2018)
Keyphrases
- virtual reality
- virtual characters
- virtual environment
- tangible user interfaces
- virtual humans
- virtual world
- computer graphics
- computer animation
- virtual reality technology
- virtual training
- serious games
- virtual reality environments
- multi user
- augmented reality
- virtual space
- visual data mining
- learning processes
- force feedback
- pattern recognition
- interactive virtual
- machine learning
- social interaction
- virtual museum
- multi sensory
- computational model