Why Can't a Virtual Character Be More Like a Human: A Mixed-Initiative Approach to Believable Agents.
Jichen ZhuJ. Michael MoshellSantiago OntañónElena ErbiceanuCharles E. HughesPublished in: HCI (14) (2011)
Keyphrases
- virtual characters
- mixed initiative
- virtual environment
- embodied conversational agents
- social interaction
- emotional state
- knowledge engineering
- virtual humans
- serious games
- dialogue system
- virtual agents
- cognitive architecture
- autonomous agents
- multi agent systems
- face recognition
- pedagogical agents
- virtual reality
- virtual world
- cognitive model
- domain specific
- reinforcement learning