Digital Games as a Source of Enjoyment in Later Life.
Bob De SchutterJulie A. BrownPublished in: Games Cult. (2016)
Keyphrases
- digital games
- serious games
- video games
- digital game based learning
- game based learning
- learning tools
- educational games
- educational tool
- computer games
- learning environment
- foreign language learners
- game play
- secondary school
- educational contexts
- game design
- virtual world
- information technology
- gender differences
- positive effects