What Prevents Teachers from Using Games and Gamification Tools in Nordic Schools?
Eva BrooksSalvör GissurardottirBjarki Thor JonssonSkulina KjartansdottirRobin Isfold MunkvoldHugo NordsethHelga Dís Ísfold SigurðardóttirPublished in: ArtsIT/DLI (2018)
Keyphrases
- professional development
- educational settings
- high school
- game design
- serious games
- learning environment
- learning scenarios
- school teachers
- learning games
- european countries
- secondary school
- computer games
- middle school mathematics
- e learning
- video games
- game mechanics
- game based learning
- primary school
- educational games
- educational technology
- user experience
- formal education
- learning experience
- educational software
- educational resources
- classroom practice
- end users
- technology integration
- learning analytics
- higher education
- game theory
- digital games
- high school students
- teaching materials
- helping students
- learning strategies
- higher education institutions
- learning platforms
- learning sciences
- learning community