Approximate game theoretic analysis for large simulation-based games.
Bryce WiedenbeckPublished in: AAMAS (2014)
Keyphrases
- theoretic analysis
- video games
- game play
- game theory
- computer games
- game playing
- nash equilibria
- nash equilibrium
- game design
- game theoretic
- perfect information
- educational games
- serious games
- game development
- game players
- learning games
- monte carlo tree search
- online game
- human computation
- game tree search
- games played
- imperfect information
- general game playing
- game engine
- extensive form games
- game based learning
- game programming
- digital games
- board game
- pure nash equilibria
- cooperative game
- coalitional games
- game mechanics
- game tree
- winning strategy
- boolean games
- pure strategy
- two player games
- adventure game
- fictitious play
- multi player
- solution concepts
- opponent modeling
- human players
- idea generation
- simulation game
- stochastic games
- table tennis
- mixed strategy
- monte carlo search
- learning experience
- mobile games
- repeated games
- leader follower
- game ai
- resource allocation
- games based learning
- stackelberg game
- commercial games
- markov decision processes
- pedagogical design
- incomplete information
- playing games
- computer poker
- monte carlo
- multi agent decision making