Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games.
Gentoku NakasoneToshiharu SugawaraPublished in: CoG (2023)
Keyphrases
- saliency map
- perfect information
- board game
- visual attention
- visual saliency
- visual saliency detection
- natural images
- game playing
- input image
- human visual system
- salient regions
- video frames
- high level
- eye movements
- visual features
- image quality
- image processing
- low level features
- game design
- saliency model
- computer games
- constraint propagation
- vision system
- computer programs
- higher order
- imperfect information
- high resolution
- multiscale