Utilizing Virtual Reality in Higher Education Marketing through Open-Source and Open-Educational Software.
Raymond Leonardo ChandraDjamel BerkaouiKoen CastermansHeribert NackenPublished in: BDIOT (2023)
Keyphrases
- virtual reality
- higher education
- educational software
- open source
- open educational resources
- virtual environment
- software design
- online learning
- learning technologies
- mobile learning
- blended learning
- computer games
- distance learning
- augmented reality
- learning in higher education
- open university
- e learning
- source code
- computer graphics
- virtual world
- data mining
- corporate training
- virtual humans
- learning management systems
- interactive virtual
- serious games
- three dimensional
- tertiary education
- collaborative virtual environments
- multi sensory
- virtual museum
- teaching materials
- distance education
- virtual training
- virtual reality environments
- virtual reality technology
- vocational education
- educational contexts
- active learning
- learning process
- computer vision