A self-labeling speech corpus: collecting spoken words with an online educational game.
Ian McGrawAlexander GruensteinAndrew M. SutherlandPublished in: INTERSPEECH (2009)
Keyphrases
- educational games
- spoken words
- speech corpus
- automatic speech recognition
- online game
- online learning
- game design
- video games
- learning tools
- speech recognition
- computer games
- active learning
- speech signal
- game based learning
- foreign language
- hidden markov models
- neural network
- speech synthesis
- conducted an empirical study
- pattern recognition
- multimedia
- image processing
- computer vision
- information retrieval