Supporting Representational Competencies in an Educational Video Game: What Does and Doesn't Work.
Tiffany HerderMartina A. RauPublished in: AIED (2) (2022)
Keyphrases
- video games
- educational games
- game based learning
- serious games
- game engine
- educational video games
- quest atlantis
- game play
- learning experience
- game design
- computer games
- game playing
- learning tools
- adventure game
- e learning
- role playing game
- game players
- middle school
- multimedia
- game mechanics
- game development
- digital games
- foreign language
- learning technologies
- project management
- learning objectives
- learning scenarios
- educational technology
- commercial games
- reinforcement learning
- distance education