Computational Intelligence-based Entertaining Level Generation for Platform Games.
Zahid HalimAbdul Rauf BaigGhulam AbbasPublished in: Int. J. Comput. Intell. Syst. (2015)
Keyphrases
- computational intelligence
- video games
- higher level
- educational games
- real time
- engineering systems
- evolutionary computation
- game playing
- artificial neural networks
- fuzzy logic
- perfect information
- levels of abstraction
- computer games
- nash equilibria
- game design
- fuzzy systems
- learning experience
- power system
- data sets