Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents.
Tuukka M. TakalaYutaro HiraoHiroyuki MorikawaTakashi KawaiPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- augmented reality
- virtual world
- virtual humans
- computer graphics
- human body
- computer animation
- photorealistic
- real time
- particle filter
- upper body
- three dimensional
- tangible user interface
- simulation model
- force feedback
- collaborative virtual environments
- virtual space
- visual data mining
- digital museum
- multi sensory
- interactive virtual
- motion tracking
- autonomous agents
- human computer interaction
- multi agent systems
- pattern recognition
- multi agent
- e learning