Bouncing Seat: An Immersive Virtual Locomotion Interface with LSTM Based Body Gesture Estimation.
Yoshikazu OnukiItsuo KumazawaPublished in: VR Workshops (2022)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- augmented reality
- immersive virtual environments
- virtual space
- virtual reality technology
- role play
- multi user
- human body
- learning environment
- body movements
- parameter estimation
- user interface
- immersive environments
- gesture recognition
- estimation algorithm
- mixed reality
- degrees of freedom
- human computer interaction
- virtual characters
- accurate estimation
- computer graphics
- estimation process
- robust estimation
- input device
- body parts
- mobile robot
- visual feedback
- density estimation
- hidden markov models
- natural interaction
- three dimensional