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Reading Chess.
Henry S. Baird
Ken Thompson
Published in:
IEEE Trans. Pattern Anal. Mach. Intell. (1990)
Keyphrases
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evaluation function
artificial intelligence
note taking
computer chess
neural network
game playing
databases
real world
genetic algorithm
social networks
game tree
artificial neural networks
hidden markov models
search algorithm
game tree search
monte carlo
database
three dimensional
computer vision
data sets