A study of integrating social networking service into the virtual pet web game system.
Lin HuiWan-Chi LinXiwen LiPublished in: iCAST/UMEDIA (2013)
Keyphrases
- social networking
- mashup
- crowd sourcing
- social bookmarking
- social media
- social activities
- social networking sites
- website
- web applications
- virtual world
- social software
- social networks
- collective intelligence
- informal learning
- web content
- emerging trends
- social networking websites
- personal information
- online communities
- web users
- online game
- social web
- data collection
- data mining