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Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik".

Giorgio GneccoChiara BattagliniFrancesco BiancalaniDavide BottariAntonio CamurriBarbara Leporini
Published in: INTETAIN (2023)
Keyphrases
  • machine learning
  • board game
  • multimedia
  • visual information
  • metadata
  • reinforcement learning
  • data analysis
  • artificial intelligence
  • case study
  • intelligent agents
  • computer games