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GPU-accelerated ray casting of node-based implicits.
Christian Lessig
Derek Nowrouzezahrai
Karan Singh
Published in:
SIGGRAPH Research Posters (2006)
Keyphrases
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gpu accelerated
ray casting
volume rendering
volume data
implicit surfaces
real time
gpu implementation
finite element
sequence alignment
ray tracing
dynamic programming
deformable models
computer assisted
graphics hardware
parallel architectures