How do we teach Emerging Technologies in K-9 Education?: Using design fiction and constructionist approaches to support the understanding of emerging technologies' societal implications in formal K-9 education.
Mariana Aki TamashiroPublished in: IDC (2021)
Keyphrases
- emerging technologies
- mobile learning
- instructional technology
- instructional designers
- e learning
- user experience
- knowledge society
- active participation
- learning technologies
- lifelong learning
- software environment
- sensemaking
- intelligent learning environments
- experiential learning
- information and communication technologies
- distance learning
- higher education
- design process
- interactive learning environments
- pedagogical model
- educational technology
- technology enhanced learning
- st century
- distance education
- learning experience
- user interface
- mobile devices
- serious games
- high school
- learning activities
- computer based learning environments