Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences.
Stuart DuncanHolger RegenbrechtTobias LanglotzPublished in: IVCNZ (2023)
Keyphrases
- real time
- low cost
- case study
- virtual environment
- human computer interaction
- real environment
- image reconstruction
- learning experience
- virtual world
- high speed
- intelligent agents
- three dimensional
- real time systems
- x ray
- vision system
- medical images
- virtual reality
- data acquisition
- activity recognition
- surface reconstruction
- high fidelity
- data sets