Possibility of Gamified ICT Applications for Young Elderly.
Hyeongju RyuAhjung ByunHyeoiyun LeeJeongeun KimJisan LeePublished in: CHASE (2017)
Keyphrases
- information and communication technologies
- south africa
- assisted living
- st century
- real world
- ambient intelligence
- information and communications technology
- fall detection
- database
- case study
- early years
- daily activities
- information communication technology
- academic community
- socio economic
- age groups
- knowledge management
- artificial intelligence
- data sets