Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program.
Pamela HermosillaKatherine ValenciaErick JametPublished in: HCI (14) (2019)
Keyphrases
- learning process
- computer science
- computer programming
- introductory programming courses
- e learning
- learning environment
- computer programs
- distance learning
- undergraduate engineering
- artificial intelligence
- active learning
- learning processes
- computer science education
- data mining
- learning experience
- concept maps
- learning styles
- technology enhanced learning
- reinforcement learning
- knowledge management
- programming course
- selected papers
- effective learning
- computing education
- interactive learning environments
- training program
- introductory programming
- learning algorithm
- machine learning