Do VR and AR versions of an immersive cultural experience engender different user experiences?
Isabelle VerhulstAndy T. WoodsLaryssa WhittakerJames BennettPolly DaltonPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- user experience
- virtual reality
- augmented reality
- virtual environment
- virtual world
- user behavior
- user interaction
- virtual space
- end users
- virtual reality environments
- multi user
- three dimensional
- user interface
- emerging technologies
- user engagement
- computer graphics
- virtual reality technology
- virtual humans
- user perceptions
- mixed reality
- lecture videos
- human computer interaction
- immersive environments
- cultural differences
- haptic interaction