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The Use of Frequent Subgraph Mining to Develop a Recommender System for Playing Real-Time Strategy Games.
Isam A. Alobaidi
Jennifer L. Leopold
Ali A. Allami
Published in:
ICDM (2019)
Keyphrases
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real time strategy games
frequent subgraph mining
recommender systems
imperfect information
collaborative filtering
machine learning
multi agent
huge number
frequent subgraphs
case based planning