Using Virtual Reality to Assess Young Adult Smokers' Attention to Cues.
Amy C. TraylorPatrick S. BordnickBrian L. CarterPublished in: Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual humans
- virtual world
- augmented reality
- computer animation
- multi sensory
- three dimensional
- photorealistic
- virtual reality technology
- virtual museum
- interactive virtual
- virtual training
- force feedback
- pattern recognition
- image processing
- e learning
- real time