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Using affective state to adapt characters, NPCs, and the environment in a first-person shooter game.
Faham Negini
Regan L. Mandryk
Kevin G. Stanley
Published in:
GEM (2014)
Keyphrases
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video games
virtual world
computer games
affective states
game play
game players
mobile robot
virtual environment
serious games
autonomous agents
intelligent tutoring systems
cognitive model
game playing
game ai
learning process
mental states
educational games
learning tools
learning experience
dynamic environments