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Real Time Simulation and Visualization of NC Milling Processes for Inhomogeneous Materials on Low-End Graphics Hardware.
Andreas König
M. Eduard Gröller
Published in:
Computer Graphics International (1998)
Keyphrases
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graphics hardware
low end
volume rendering
real time
high end
texture mapping
processing speed
high speed
graphics processing units
image based rendering
computational complexity
low bit rate
optical flow
single image