Consumer Preference for Virtual Reality Advertisements with Human-Scene Interaction: An Intermediary Based on Psychological Needs.
He-Lin WeiHong LiShao-Ying ZhuPublished in: Cyberpsychology Behav. Soc. Netw. (2023)
Keyphrases
- virtual reality
- personality traits
- virtual humans
- three dimensional
- virtual environment
- human interaction
- haptic interaction
- augmented reality
- virtual space
- human decision making
- collaborative virtual environments
- virtual world
- computer graphics
- photorealistic
- interactive virtual
- d scene
- computer interface
- virtual museum
- virtual training
- multi sensory
- visual data mining
- tangible user interface
- dynamic scenes
- single image
- video sequences
- virtual objects
- computer animation
- real environment
- human computer interaction
- virtual reality environments
- force feedback
- emotional state
- complex scenes
- search advertising
- multi agent systems
- virtual reality technology
- multi agent
- image processing