Me, Myself, and the (Virtual) World: A Review of Learning Research in 4E Cognition and Immersive Virtual Reality.
Greg McGowinStephen M. FioreKevin OdenPublished in: HCI (17) (2022)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual learning environments
- virtual space
- virtual humans
- three dimensional
- computer graphics
- augmented reality
- multi user
- physical world
- photorealistic
- virtual objects
- mixed reality
- computer animation
- virtual reality technology
- learning process
- virtual museum
- data mining
- multi sensory
- collaborative virtual environments
- immersive environments
- dynamic environments
- image processing