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Guidelines for conducting biofeedback-enhanced QoE studies in mulsemedia-enhanced virtual reality.
Aleph Campos da Silveira
Roope Raisamo
Fotios Spyridonis
Alexandra Covaci
George Ghinea
Celso A. S. Santos
Published in:
WebMedia (2023)
Keyphrases
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virtual reality
virtual environment
three dimensional
virtual world
computer animation
computer graphics
photorealistic
virtual museum
multi sensory
augmented reality
virtual humans
computer vision
dynamic environments
virtual laboratory
virtual training
virtual reality technology