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Analysis of Unsatisfying User Experiences and Unmet Psychological Needs for Virtual Reality Exergames Using Deep Learning Approach.
Xiaoyan Zhang
Qiang Yan
Simin Zhou
Linye Ma
Siran Wang
Published in:
Inf. (2021)
Keyphrases
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virtual reality
deep learning
virtual environment
user experience
three dimensional
computer graphics
learning algorithm
feature selection
virtual world
virtual reality technology
image segmentation
object recognition
weakly supervised
virtual space