Behavioral Framework of Immersive Technologies (BehaveFIT): How and Why Virtual Reality can Support Behavioral Change Processes.
Carolin WienrichNina DöllingerRebecca HeinPublished in: Frontiers Virtual Real. (2021)
Keyphrases
- virtual reality
- virtual environment
- collaborative virtual environments
- virtual world
- virtual reality technology
- computer graphics
- three dimensional
- augmented reality
- computer animation
- support systems
- photorealistic
- virtual museum
- virtual humans
- virtual reality environments
- virtual space
- user interface
- multi sensory
- interactive virtual
- visual data mining
- data mining
- digital libraries
- computer generated forces