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Dynamic Difficulty Adjustment via Procedural Level Generation Guided by a Markov Decision Process for Platformers and Roguelikes.
Colan F. Biemer
Published in:
AIIDE (2023)
Keyphrases
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higher level
dynamic environments
dynamically changing
neural network
artificial intelligence
levels of abstraction
generation process
real time
data mining
data structure
multi agent systems
mobile robot
state space
markov chain