A Game Architecture for Emergent Story-Puzzles in a Persistent World.
Federico PeinadoPedro Pablo Gómez-MartínMarco Antonio Gómez-MartínPublished in: DiGRA Conference (2005)
Keyphrases
- game theory
- computer games
- interactive storytelling
- management system
- video games
- software architecture
- role playing game
- real time
- game engine
- game design
- interactive narrative
- online game
- educational games
- adventure game
- story telling
- digital storytelling
- crossword puzzles
- learning games
- game development
- nash equilibria
- game playing
- game play
- evolutionary algorithm
- artificial intelligence