The Big Five game of personality: a digital role-playing game to assess and train students on Big Five Theory.
Michela PonticorvoFabrizio FerraraMarianna MugioneClaudio BarbaranelliPublished in: PSYCHOBIT (2020)
Keyphrases
- role playing game
- computer games
- online game
- game based learning
- situated learning
- video games
- learning experience
- intelligent tutoring systems
- high school students
- collaborative learning
- mobile games
- multi player
- game playing
- educational games
- game design
- student learning
- high school
- learning outcomes
- social cognitive theory
- control group
- blended learning
- elementary school
- computational model
- virtual world
- virtual environment
- learning environment