Mobile location-based games to support orientation & mobility training for visually impaired students.
Georg RegalElke E. MattheissDavid SellitschManfred TscheligiPublished in: MobileHCI (2018)
Keyphrases
- mobile technologies
- mobile devices
- mobile games
- text messaging
- mobile learning
- learning environment
- mobile users
- simulation game
- mobile phone
- computer software
- mobile networks
- serious games
- collaborative learning
- e learning
- medical students
- computer skills
- game based learning
- learning scenarios
- location based services
- intelligent tutoring systems
- technology supported
- distance learning
- learning outcomes
- educational institutions
- lifelong learning
- learning experience
- helping students
- assistive technology
- video games
- undergraduate students
- learning process
- learning activities
- game play
- online learning
- mobile applications
- computing environments
- pedagogical design
- learning styles