An interchangeable editor to create generic and adaptable decision trees for versatile applications and game development scenarios.
Rafael Garcia BarbosaMaria Andréia Formico RodriguesPublished in: Entertain. Comput. (2025)
Keyphrases
- game development
- decision trees
- game engine
- key features
- video games
- path finding
- development process
- easy to follow
- machine learning
- computer games
- serious games
- game design
- computer science education
- adventure game
- decision rules
- educational games
- real world
- path planning
- end users
- search algorithm
- game play
- reinforcement learning
- multiscale
- artificial intelligence