STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.
Albert A. RizzoJ. Galen BuckwalterBruce JohnBrad NewmanThomas D. ParsonsPatrick G. KennyJosh WilliamsPublished in: MMVR (2012)
Keyphrases
- virtual environment
- virtual training
- virtual reality
- virtual world
- virtual characters
- serious games
- synthetic characters
- multi user
- computer graphics
- virtual humans
- virtual objects
- physical environment
- emotional intelligence
- virtual space
- role play
- virtual learning environments
- collision detection
- haptic interaction
- e learning
- learning processes
- augmented reality
- medical students