Augmented and Virtual Reality in Computer Science Education.
Gaetano Francesco AnastasiEnzo Giuseppe MunnaPublished in: HELMeTO (2022)
Keyphrases
- virtual reality
- computer science education
- computer science
- virtual environment
- computing education
- three dimensional
- keynote address
- united kingdom
- computer graphics
- educational technology
- game development
- virtual world
- virtual humans
- interactive virtual
- teaching methods
- collaborative virtual environments
- virtual museum
- virtual reality technology
- activity theory
- computer vision
- learning technologies
- data analysis
- virtual reality environments
- learning environment
- e learning