Optimal Camera Placement for 6 Degree-of-Freedom Immersive Video Streaming Without Accessing 3D Scenes.
Sheng-Ming TangYuan-Chun SunJia-Wei FangKuan-Yu LeeChing-Ting WangCheng-Hsin HsuPublished in: IXR@MM (2022)
Keyphrases
- d scene
- video streaming
- image based rendering
- camera placement
- video quality
- depth map
- single image
- peer to peer
- low complexity
- camera parameters
- video streams
- frame rate
- view synthesis
- virtual environment
- virtual reality
- virtual world
- moving camera
- optical flow
- photorealistic
- image synthesis
- user experience
- high quality