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Improving Human Players' T-Spin Skills in Tetris with Procedural Problem Generation.

Taishi OikawaChu-Hsuan HsuehKokolo Ikeda
Published in: ACG (2019)
Keyphrases
  • human players
  • game playing
  • imperfect information
  • object oriented
  • computer games
  • perfect information
  • cooperative
  • domain knowledge
  • evaluation function
  • human computation