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Is Less More? Rendering for Esports.
Benjamin Watson
Josef B. Spjut
Joohwan Kim
Byungjoo Lee
Mijin Yoo
Peter Shirley
Rulon Raymond
Published in:
IEEE Computer Graphics and Applications (2024)
Keyphrases
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real time
high fidelity
computer graphics
image based rendering
ray tracing
d scene
high quality
image synthesis
image generation
real time rendering
image processing
graphics hardware
information systems
database
texture mapping
image warping
image based modeling