Redirected Jumping: Imperceptibly Manipulating Jump Motions in Virtual Reality.
Oaigo HayashiKazuyuki FujitaKazuki TakashimaRobert W. LindernanYoshifumi KitarnuraPublished in: VR (2019)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- image sequences
- video sequences
- augmented reality
- multi sensory
- virtual world
- virtual museum
- optical flow
- computer animation
- virtual humans
- photorealistic
- virtual reality technology
- collaborative virtual environments
- visual data mining
- dynamic scenes
- human motion
- interactive virtual
- virtual space
- moving objects
- tangible user interface
- e learning
- computer generated forces
- cultural heritage
- multi view
- pattern recognition
- metadata