Designing an augmented reality learning environment for visuospatial thinking in geometry.
Pratiti SarkarPublished in: IDC (Extended Abstracts) (2020)
Keyphrases
- augmented reality
- learning environment
- tangible interaction
- mixed reality
- virtual objects
- virtual reality
- human computer interaction
- markerless
- e learning
- three dimensional
- promising experimental results demonstrate
- artificial intelligence
- head mounted display
- learning process
- real scenes
- geometric information
- learning processes
- learning outcomes
- learning systems
- live video
- learning activities
- object oriented