Payne, M.T.: Playing War: Military Video Games after 9/11 - New York University Press, (2016), 272 pp., Paperback ISBN 978-1-4798-0522-8.
Pierre CorbeilPublished in: Comput. Games J. (2019)
Keyphrases
- video games
- computer games
- game playing
- world war ii
- game players
- united states
- game play
- learning experience
- educational games
- game design
- learning tools
- playing games
- commercial games
- role playing game
- software engineering
- serious games
- game development
- quest atlantis
- imperfect information
- game based learning
- online game
- artificial intelligence
- mathematics learning
- game engine
- reinforcement learning
- learning outcomes