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Graphics hardware-based algorithm for large scale terrain rendering.

Hao LiuFuzhou DuanWenji ZhaoLiliang PanWei CaoHuili Gong
Published in: IGARSS (2011)
Keyphrases
  • detection algorithm
  • dynamic programming
  • times faster
  • graphics hardware
  • np hard
  • input data
  • processing speed
  • real time
  • image based rendering
  • texture mapping
  • computer graphics
  • volume rendering