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Graphics hardware-based algorithm for large scale terrain rendering.
Hao Liu
Fuzhou Duan
Wenji Zhao
Liliang Pan
Wei Cao
Huili Gong
Published in:
IGARSS (2011)
Keyphrases
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detection algorithm
dynamic programming
times faster
graphics hardware
np hard
input data
processing speed
real time
image based rendering
texture mapping
computer graphics
volume rendering