An Experience of Using Virtual Worlds and Tangible Interfaces for Teaching Computer Science.
Juan MateuXavier AlamánPublished in: UCAmI (2012)
Keyphrases
- virtual world
- computer science
- virtual learning environments
- computer science education
- computer programming
- virtual environment
- computer science students
- multi user
- immersive environments
- automata theory
- computer science curriculum
- virtual reality
- mixed reality
- students studying
- computing education
- physical world
- learning companion
- high school
- social sciences
- virtual objects
- social context
- engineering courses
- tangible user interfaces
- remote laboratories
- communication skills
- introductory programming courses
- learning environment
- artificial intelligence
- virtual communities
- face to face interactions
- undergraduate engineering
- machine learning
- distance learning
- data mining
- e learning
- user interface
- augmented reality
- lecture notes
- computer scientists
- virtual humans
- cooperative learning
- higher education
- learning systems
- learning process
- learning sciences
- learning analytics
- ambient intelligence
- science education
- game based learning