Pressing a Button You Cannot See: Evaluating Visual Designs to Assist Persons with Low Vision through Augmented Reality.
Florian LangTonja MachullaPublished in: VRST (2021)
Keyphrases
- augmented reality
- visual perception
- virtual objects
- human computer interaction
- markerless
- visual field
- multi user
- mixed reality
- virtual reality
- visual information
- mobile augmented reality
- real environment
- computer vision
- real scenes
- visual features
- user interface
- live video
- camera tracking
- fiducial markers
- real time
- real objects
- vision system
- three dimensional
- image processing
- head mounted display
- promising experimental results demonstrate